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Character Art - Where The Wind Blows

For the animated short, I made a more rendered out version of the main character, focusing on textures and shading. I tried getting it to a level where the texture artists would have a good reference for the fidelity and style we would be aiming for.

3D Facial Expressions. Character model made by Isabelle van Tol Heraud, with the rig created by Tatiana Fedotova

3D Facial Expressions. Character model made by Isabelle van Tol Heraud, with the rig created by Tatiana Fedotova